Showing posts with label Teganswall. Show all posts
Showing posts with label Teganswall. Show all posts

Xvii: Ranting Time

I really don't like the revision for the Spellweaver class.

Let me say that again: I DON'T LIKE THE REVISION FOR SPELLWEAVERS!

The revision made the Spellweavers weaker because of the new Mana cap which basically means no more chain attacks because we have limited Mana points.

And I really hate to see "not enough mana" on my screen.

I don't know what they were thinking when they made this revision. When they first balanced the Spellweaver, removing the Lighting and changing it to Magic Missile, it was somehow acceptable but not this time.

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Aside from putting a Mana cap they also changed the Mana requirement of some skills which became a hindrance especially when grinding solo which I used to be able to do in Teganswall and Dragon's Cavern. Just a bunch of essence and Mana potions and I'm good to go. But now, even if i have a bunch of mana potions in my inventory, I can easily die because of the mana cap.

Okay, so I appreciate that the Mana points recovers faster despite the cap but it's still not enough (the Mana points will recover faster if you use Magic Missiles...that's the time you can see a Mana ball glowing around you because you are using that skill). Unfortunately you can't kill your opponent fast enough with that skill because, in my opinion, when they made that balancing crap it made the main skill set of the Spellweaver weaker.

And that skill tree or talent tree. I can' figure out what it has to do with my HP.

Sorry, guys but I won't promote this game anymore. Especially not with people I know who's into online gaming too.

Spellweavers on an uproar over Release 051

Release 051 saw the introduction of a new talent system, a new monster, and brand new quests in Teganswall.

Unfortunately, it also saw the complete revision of the Spellweaver class which didn’t sit particularly well with a lot of Spellweavers, Ysa Arce (in-game name: Xvii) included. Apparently, aside from other changes brought about by the rebalancing of the character class, the Spellweaver’s Mana reservoir got capped at 100 points.

Suffice to say, people are not happy. Not happy at all.




Word from the developers over at the message boards (click here for the complete details) says that, as far as the Spellweavers are concerned:

  • The Mana enchantments on Spellweavers’ armor have been converted to damage points or hitpoints enchantments
  • Mana potions and Mana roots have been completed revamped
A spellweaver.

I can certainly understand where the disgruntled Spellweavers are coming from.

After all, if I spent hundreds of hours painstakingly collecting Mana boosting items and paid good money for Andermants to beef up my Spellweaver’s Mana reservoir only to find it capped at a 100 after the update, I’d certainly be pissed off too.

The Spellweaver rebalancing has also made the class less effective fighters and less enjoyable to play for several reasons:
  1. They’re unable to do chain attacks because of the Mana cap (and some of those spells eat up a lot of Mana and once a Spellweaver is out of Mana they’re quite vulnerable even with armor and hitpoints enhancing items)
  2. The limitation in Mana also means a more limited repertoire of spells they can cast, making them less helpful in a party setting and more of a liability (since they need to be defended more often by the Dragon Knights and/or Ranger)
  3. The Spellweaver’s new found vulnerability necessitates that they join a party when grinding, farming, or questing to avoid getting killed prematurely (i.e., less solo flights)
And, let’s face it, going from god-like to pathetic overnight after an update is a total buzz kill.

Still, Drakensang-Online is in open beta, undergoing more development and updates.

Hopefully we’ll see a return of the Spellweaver class to their former glory (the developers do take the community’s feedback seriously after all). As for Ysa, she decided to stop playing the game in the meantime.

It hurts too much to see her Spellweaver as a shadow of its former self.

Extraordinary Gold Ring

I can't believe my good luck!

Just yesterday I lucked out on the Daily Login Bonus in Drakensang-Online and got an Extraordinary Platinum Ring (click here to read all about it). Earlier today I managed to pick up an Extraordinary Gold Ring from one of the undead archers in Teganswall!

Adds +54 armor value
Increases health by 81
Adds +71 to critical health value

It had a slot which allowed me to get an additional +3 to health when a gem presented itself.

So awesome!

Location, Location, Location!

Proof that you can take on overwhelming odds by being at the right place (behind a bunch of crates and barrels) at the right time.

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The World of Drakensang

Discover the world of adventure that is Drakensang-Online!

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Grimmagstone
The road to Grimmagstone is older than the kingdom itself. Over two thousand years ago, as the empire began to take shape, a spellcaster of the first circle was buried deep in the earth, now marking this holy pilgrimage site.

Willuxshire
A trip through the area surrounding Kingshill leads travelers to places long since forgotten in the shadows of time. Much awaits those brave enough to wander into the shadows.

Kingshill
Long ago, Heredur the great commander ordered the construction of a fortress, thus severing the ties to the dying empire and crowning himself king of Duria. Slifmoor

Slifmoor
The small town of Grovery was once known throughout Duria for its precious and processed metals. In the nearby farms lived the hard-working people peacefully in the shadow of the local mountain.

Shorefolk
On the eastern coast of the little island kingdom of Duria lies the harbor city of Shorfolk. The proud trading capital and gateway to the world has always played an important economic and military role within the kingdom.

Teganswall
High atop the eastern-most mountain of Duria towers the old fortress of Teganswall like a memorial over the coastal region of Shorfolk. As early as the time of Heredur, too few Dragonknights were charged with the task of defending its walls. They would withdraw to the gatehouse and venture down the arduous path to complete the ancient rites passed down to them, no longer aware of the true fact why they must: To protect the gate to the Anderworld!

Torstrond
The village of Jarlshofn lies beyond the dark sea, on the much celebrated thunder coast, called Torstrond by the Norsemen. Long did the coastal towns of Duria live in fear of a local bearded warrior’s bladed dragon boats, until a young King Harold and the Jarl of the Norselands made a pact of eternal peace.

You can read more about the different regions and find out more about the world of Drakensang here.

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