Showing posts with label Undead Slifmoor Guardians. Show all posts
Showing posts with label Undead Slifmoor Guardians. Show all posts

Meeting the Herald of the Anderworld

I’ve got three words for you: Frikkin. Big. Monster.


The Herald of the Anderworld is a Level 40 character, massive, and it packs quite a punch too. My Dragon Knight is currently at Level 37 and has a little over 3,000 hit points yet the Herald only took about two blows to kill me (I suppose I should be thankful I lasted that long).

At my current level I still can’t defeat Khalys solo (though Gerry, in-game name: Komikero, came really close...read about it here) so I figure I’m going to have to be at least Level 50 before being able to stand toe to toe with the Herald of the Anderworld (maybe not even then).

So it’s back to the grind again for me.


In the meantime I just took out my excess energy at a bunch of hapless undead archers and guardians in Slifmoor.

Drakensangers 9


Those archers really are a bunch of pesky creatures. Even when at my current level (Level 36) a good number of these guys at Slifmoor can still dish out some serious damage to my hitpoints.

And for the nitpickers out there, no this place is not Slifmoor (it's actually near the entrance to Stonekeep).

Battle Strategy: Dealing with Slifmoor’s Undead Guardians

Click to enlarge.
I mentioned during a past article that Slifmoor has one of the best places to go item farming in Drakensang-Online. If you’re going to go farming there though be prepared to deal with a horde of Undead Slifmoor Guardians, Archers (which I hate the most out of all the monsters and creatures in Drakensang-Online), and Nefertaris (who can revive the undead you dispatch).

Individually, these creatures are easy enough to deal with (the Nefertari can be a bit annoying though as they have an evade manoeuvre of sorts) but can be a real pain in great numbers. If you’re not careful, you can get over run without realizing it.

As a Dragon Knight, I employ a sort of priority list when faced all three in a combat situation (illustrated below).

Click thumbnail to enlarge.

I take out the Nefertaris first (since they raise the dead from, well…the dead), archers second (because they can hurt you a lot even from a distance), and the guardians last. It goes without saying that, if the Nefertaris are not in the equation, then the first order of business is to dispatch the Archers and the Guardians next. Conversely, if the Archers are the ones not present (which is indeed a rare situation) then the Nefertaris gets it first. This is the kind of situation where I frequently employ the Paralyzing Onslaught as part of Melee Attack no. 2.

"I start off with a Furious Battle Cry to generate the needed Rage to use the Paralyzing Onslaught. After stunning the enemy, I use 2 Angry Strikes to generate more Rage then use a Mighty Swing and then another Angry Strike (in the event that the monster is still standing)."

Click on thumbnail for a larger image.

Just make sure to keep a close watch on your hit points lest you get carried away and lose sight that you’re bleeding to death.
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