Showing posts with label Bloody Wild Swing. Show all posts
Showing posts with label Bloody Wild Swing. Show all posts

Komikero: I Regret The Loss of "Scream of Rage"

With the new R48 update, came two new skills for the Dragon Knight. In the past, I got excited every time new skills were added because for the longest time, the DK didn't have much skills and I've had to make do with around 5 or 6. Upon reaching Level 20, there were no more new skills to learn. Over time, new skills were added that made the DK more powerful and so more fun to play.

But in all this time I've always loved the "Scream of Rage" skill because, for a few seconds, my Rage was upped to maximum and my damage and my attack speed increased. Using a variety of attacks like "Smash", "Bloody Wild Swing", or even the simple "Angry Strike" after activating "Scream of Rage", allowed me to kill enemies more powerful than me quicker. It was very useful whenever I'm fighting for my life.

That skill has saved my skin countless times.

It's a skill that proved to be indispensable when I dispatched Khalys solo earlier.


But with the update, "Scream of Rage" was replaced with a new skill "Dragon Hide".

Dragon Hide does not increase my attack speed, increase my rage or increase my damage. It just increases my armor. Even though the other new skill "Banner of War" allows me to use my skills without the need of rage for the duration of 9 seconds, both new skills were pale replacements for "Scream of Rage".

All of a sudden, battle tactics that I've been using to my advantage for months went out the window. The new skills were simply not as effective as "Scream of Rage" was. Battling big enemies suddenly became much harder and more complicated.

Add to that the difficulty of choosing which skills will go into the hotkey bars because now there are more skills than there are hotkeys.

I really hope the Drakensang-Online developers not only restore "Scream of Rage" but assign a shortcut key on the keyboard to health potions so I can use the extra space on the hotkeys for a skill.

Battle Strategy: Dragon Knight Battle Tips

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As a fledgling Dragon Knight, my battle style all but consisted of hitting the monster until it dies…or I do, whichever comes first.

Having reached Level 30 recently, I’m happy to say that I’ve developed five battle strategies that I use regularly. These techniques are the result of many hours of battling it out with hordes of undead ghouls, vile creatures, and other assorted monsters.

A disclaimer however: I use a hammer (and thus no shield) that dishes out high damage but is a bit on the slow side in terms of attack speed. I’m partial to these kinds of weapons so I haven’t had much experience trying out these techniques using sword and shield. You guys out there who use the sword and shield combo might have varying results and thus might have need to modify the techniques for your own specific situation.

With that said, following are the five most often used techniques in my bag of tricks.

Melee Attack 1
This technique is the one I use when dealing with monsters whose numbers I consider manageable (around 4-6 monsters for level 20-25 Dragon Knights or 6-8 monsters for level 25-30 Dragon Knights) and cannot inflict a high level of damage to my character.

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I start off with 2 Angry Strikes to generate the needed amount of Rage to launch into a Paralyzing Onslaught attack. After stunning the enemy (remember: they only stay stunned for 2-3 seconds) I deal out another two Angry Strikes and finish it off with a Mighty Swing (depending on your level, weapons, and your items' properties you may need to do another 1-2 Angry Strikes to finish the monster off).

Melee Attack 2
I use this technique when there's a sort of urgency involved in a battle (either when there's more monsters coming and I need to dispatch the first wave quickly or to prevent the enemy from building up steam and using a devastating attack).

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Instead of starting off with 2 Angry Strikes, I start off with a Furious Battle Cry to generate the needed Rage to use the Paralyzing Onslaught. After stunning the enemy, I use 2 Angry Strikes to generate more Rage then use a Mighty Swing and then another Angry Strike (in the event that the monster is still standing).

Shock and Awe 1
This technique is pretty fun to use and is quite nifty in rescuing on of your party who has gone off without the rest of the group and gotten himself stuck in the middle of a horde of monsters.

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Start off from the edge of the horde and generate the needed amount of Rage by using the Angry Strike (Required: 20 Rage) as many as necessary to use the Paralyzing Onslaught and the Mighty Wild Swing (Required: 60 Rage) or Bloody Swing (Required: 30 Rage). If the situation is dire you may need to throw in a Furious Battle Cry to generate the necessary Rage faster.

Once the needed amount of Rage is available, launch into a Paralyzing Onslaught into the middle of the horde (preferably, the monster nearest your team member in trouble and stunning all opponents in between) and then unleashing a Mighty Wild Swing or a Bloody Swing.

Depending on your level and the monsters your fighting, this move might not be enough to kill all of the creatures you're fighting but it just might give you and your trouble team mate a fighting chance (at least until the other members of your party can execute a more coordinated rescue).

Shock and Awe 2 
This is a good technique to use when surrounded with low level monsters and one (1) mid to high level monster capable of inflicting some serious damage.

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At this point I'm assuming you've already built up your Rage points to the necessary level to execute a Scream of Rage (Required: 60 Rage). In case you've forgotten, Scream of Rage allows a Dragon Knight to enter in to the frenzy of battle for 6.0 seconds. At this time use their skills and basic damage is improved depending on the level. Dragon Knights' attack and travel speeds are also increased by 35%.

Once you've done a Scream of Rage, let loose a Might Wild Swing or Bloody Swing to dispatch the low level monsters then use up you remaining Rage to take advantage of your faster attack speed and let loose a barrage of Might Swings at the top dog in the horde. Hopefully it will be enough to take it down but in the event that it's not, there's an escape option available.

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After you've used up your Rage, do a couple of Angry Strikes to build up Rage and use the Paralyzing Onslaught to high tail it out of the horde of monsters which I assume will have you boxed in and trapped by this time.

Make sure to aim for the monsters at the edge of the horde otherwise you're not going to get far and remain trapped until the skill cycles up and you can use it again (but chances are you'll be dead by this time).

Last Stand
Compared to the other techniques, the Last Stand is pretty straightforward. I use it most frequently when faced with a monster who is seriously hurting me, escape is not an option, and my hit points are dwindling fast.

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 Assuming your Rage points are at the required level, use the Scream of Rage (Required: 60 Rage) and then just go to town on your opponent with a barrage of Mighty Swings. You're either going to 1) die (most realistic), 2) deliver enough damage for one of your party to finish the monster off, or 3) actually kill it (it can happen).

I use a combination of these in succession just to mix it up a bit.

If you guys have your own special moves, I'd love to hear about it if you care to share.

Dragon Knights

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I like close quarter combat, where you get all up close and personal with your opponents…as far as RPGs and gaming is concerned, of course (if the fighting was real life, give me a semi-automatic hand gun any day). That’s why I favor warrior type characters and, in the world of Drakensang, that character is the Dragon Knight.

Dragon Knights was once known as the fighting elite of the empire before its fall. Now that the ancient enemy has returned, the Order of the Dragon Knights has been mobilized for battle and pushed to rise to the challenge.

“Skilled in many weapons and trained under the toughest conditions, Dragon Knights are powerful and courageous masters in combat, who fearlessly charge into battle even when they’re significantly outnumbered. All recruits who survive the grueling initiation into the Order of Dragon Knights partake in a final blood-oath ceremony during which they must drink the blood of the dragon. Imbued with magical powers passed down through the ages, this blood grants these furious warriors unbelievable strength, perseverance, and the power to use the Order’s legendary combat secrets on the battlefield.”

As a Dragon Knight you will unlock these skills as you level up:

Angry Strike

Angrily Strike an enemy and cause 75% of your basic damage as physical damage. Let anger build which the Dragon Knight needs to use other skills.

Generated: 10 Rage (this basically means that every time you use the Angry Strike you generate 10 Rage points which you can use to power your other skills depending on their own Rage requirement).

Ammo Use: 1

Mighty Swing

Crush your enemies with a Mighty Swing which inflicts 50% of your basic damage as physical damage on all opponents directly in front of you.

Cost: 20 Rage
Ammo Use: 3

Bloody Wild Swing

Wound all enemies around you with a massive wild swing, which causes 75% of your basic damage as physical damage. Hit enemies bleed for 5 seconds (PVP: 3 seconds), thereby reducing their attack speed by 20% and their travel speed by 40%. They also suffer 10 % of your basic damage as physical damage per second.

Cost: 30 Rage
Ammo Use: 3

Furious Battle Cry

Let out a battle cry, which instantly builds 45 Rage, strengthens your armor for 15 seconds depending on your level, and increases your travel speed by 15%.

Generates: 45 Rage

Paralyzing Onslaught

Charge forth unstoppably and cause 45% of your basic damage as physical damage to all enemies in your way. Hit enemies are stunned for 3.5 seconds (PVP: 2.0 seconds).

Cost: 20 Rage
Ammo Use: 2

Scream of Rage

Enter in to the frenzy of battle for 6.0 seconds. At this time use your skills, not anger, and your basic damage is improved depending on your level. Your attack and travel speeds are also increased by 35%.

Cost: 60 Rage

Mighty Wild Swing

Crush all enemies around you with a Mighty Wild Swing, which causes 200% of your basic damage as physical damage.

Cost: 60 Rage
Ammo: 5

Aside from the Angry Strike, most of these skills need a certain amount of Rage and/or recharge time before they can be used again so it's a good idea to work out a system where you use certain skills in succession for certain scenarios and opponents (the alternative, of course is to stand there getting hacked to death while you wait for your favorite skill to become usable again). Your general fighting style will also depend if you're the hit-and-run or the stand-and-fight type of player.

I'll be discussing some of the strategies I employ with my own characters in future articles.
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