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Individually, these creatures are easy enough to deal with (the Nefertari can be a bit annoying though as they have an evade manoeuvre of sorts) but can be a real pain in great numbers. If you’re not careful, you can get over run without realizing it.
As a Dragon Knight, I employ a sort of priority list when faced all three in a combat situation (illustrated below).
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I take out the Nefertaris first (since they raise the dead from, well…the dead), archers second (because they can hurt you a lot even from a distance), and the guardians last. It goes without saying that, if the Nefertaris are not in the equation, then the first order of business is to dispatch the Archers and the Guardians next. Conversely, if the Archers are the ones not present (which is indeed a rare situation) then the Nefertaris gets it first. This is the kind of situation where I frequently employ the Paralyzing Onslaught as part of Melee Attack no. 2.
"I start off with a Furious Battle Cry to generate the needed Rage to use the Paralyzing Onslaught. After stunning the enemy, I use 2 Angry Strikes to generate more Rage then use a Mighty Swing and then another Angry Strike (in the event that the monster is still standing)."
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Just make sure to keep a close watch on your hit points lest you get carried away and lose sight that you’re bleeding to death.
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